Fragments from the Rim

Rugged Road to the Ryll Mines

In an act of legendary defiance, Theemin Cosmoswar, Bao Bogo, Soz Velik, Riskyr Eshka’lya, Du Nahgg Vlaren, Kira Sunrider and B’ura B’an make their way to New Meen with a singular goal: to become the undoing of TEEMO THE HUTT.

Though they number only seven, they advance with the resolve of a thousand beings to liberate New Meen from Teemo’s thugs. In this endeavor, our heroes will learn the nature of war. By protecting others, they save themselves…

The Story So Far


The road to the ryll mines of New Meen were rugged indeed. In fact, there wasn’t a road, and about a mile from New Meen, the terrain became a boulder-filled obstacle course. Bao Bogo, however, wasn’t about to let some rocks quench his need for speed, and he was rewarded for his vainglory by overloading the repulsorlift drive to send the speeder crashing into the ground right by a large bluff and cave complex. All, save for Bao Bogo himself, were thrown from the speeder onto the rocky terrain and were injured.

As fate would have it, this was the precise spot where Sola Bolban, a bounty hunter on Teemo the Hutt’s payroll, had set a trap for our heroes. A vicious firefight ensued which resulted in Du Nahgg being taken down by stun bolts, and with one prisoner secured, Bolban and his fellow bounty hunters set their blasters to kill. They nearly accomplished their goal as Riskyr was badly wounded, but through grit and a heavy measure of firepower, our heroes thinned the bounty hunters’ numbers until Bolban, the last survivor, took refuge in the cave system.

Giving chase, our heroes and Bolban discovered that the cave was, in fact, a lylek den. In the ensuing firefight, a massive lylek appeared from behind a wall of boulders, snatched up Bolban in its tentacles, and began to devour the hapless hunter.

Our heroes carried Du Nahgg back to the speeder, and Soz Velik made some quick repairs to get the repulsorlift drive operation again just in time for the lylek to finish its meal. After a brief argument as to who should drive, our heroes took off towards New Meen with the lylek in hot pursuit. Ultimately, however, the speeder proved to be too fast for the lumbering beast, and our heroes escaped to New Meen.

New Meen proved to give new meaning to the term “hardscrabble.” It was little more than a shantytown with only a few permanent structures, as most of the miners lived in tents. The residents, who were at first fearful of the offworlders, became elated upon seeing that B’ura B’an had returned. Our heroes were lauded as…well, heroes, and moments later, the entirety of New Meen’s meager medical supplies were put to use to treat the banged-up offworlders.

Eren’hazel, the Twi’lek leader in B’ura B’an’s absence, told the tale of the offworld developers who had been harassing the residents of New Meen. Tales of arson, theft and assault all pointed towards the work of a human named Angu Drombb and his band of a score of men who were supposedly developing an oasis resort in the badlands of Ryloth. Drombb was known to be a small time thug, but he was throwing around credits that he didn’t have. He must have been working for someone else, and the miners suspected a Hutt. Our heroes connected the dots when Theemin Cosmoswar recalled that Teemo the Hutt had mentioned him before, and Riskyr recalled a run-in with Drombb on a frontier world where there may have been a misunderstanding and during which she may have given Drombb a permanent limp.

Negotiations pertaining to ryll smuggling started shortly thereafter, with Theemin Cosmoswar pressing for a large equity stake in the mine and Du Nahgg advocating for a lesser role In the mine’s operation. Just as negotiations were wrapping up, a large crash shook the ramshackle building, as Riskyr, Soz Velik and Du Nahgg left to investigate.

Upon exiting the structure, the three found an Aqualish and three humans standing around a piece of heavy, tracked construction equipment that had crashed into a building and destroyed a moisture vaporator. The residents of the structure, clearly distraught, shouted at the unwelcome and apparently drunken guests, who in turn were only interested in “borrowing” the landspeeder to replace their wrecked ride.

As Du Nahgg stepped forward to negotiate, Riskyr had a different idea and shot one of the developers dead. An errant blaster bolt sent the lintel above the doorway to the main structure crashing down and blocking the front door. Before Theemin and Bao Bogo could find an alternate exit, the shooting was over, and four developers lay dead.

Emboldened by the offworlders’ actions, the people of New Meen resolved to help in ridding themselves of Drombb and armed themselves with the weapons carried by Drombb’s men. A short near-misadventure back to the lylek den to retrieve the bounty hunters’ blasters netted some more offense, and our heroes began to hatch a plan.

As Du Nahgg slipped away to case the development, Soz Velik repaired the wrecked construction vehicle and fitted it with a battering ram to take out Drombb’s cantina. With Bao Bogo at the helm of the improvised wrecking machine, the Twi’lek men took off on foot and our heroes followed by speeder to kill Drombb and end his operation.

The plan came together. Bao Bogo lost his nerve to jump from the speeding wrecking machine but, by some miracle, crashed his second vehicle of the day without taking a scratch. Twi’leks stormed the cantina while the offworlders took out Aqualish and human men who ran from a dormitory-like structure to assist. When the blaster smoke cleared, two Twi’leks had fallen, but Drombb and his men had been slaughtered…save for one human who was bound for the Crimson Eclipse’s slave hold…

Player Characters
Du Nahgg Vlaren, Theemin Cosmoswar, Bao Bogo, Riskyr Eshka’lya, Soz Velik

Weekly Recap

Laugh it up, fuzzball! (Funniest Moment)

Tom – Bao Bogo’s suggestion that he could just get drunk instead of acting like he was drunk.

Jeff – Bryant’s second attempt to jump off the doom tractor changing from a moment of heroics, to terror, to another sudden dependence on safety equipment. Followed by Theemin’s “I didn’t see him jump. Did you see him jump?” as the building imploded.

I have a bad feeling about this. (Eeriest Moment)

Tom – Riskyr getting shot during the fight with the bounty hunters, reaching her wound threshold and taking a critical hit.

Jeff – Just as we’re heading out of the spaceport, R5-D4 reports a bounty hunter from Tatooine landing not far from our dock… a yet unresolved issue for our battered heroes.

Never tell me the odds! (Best Heroics)

Tom – Everyone gets this award for fighting off a band of merciless thugs who were keeping you from financially exploiting the miners of New Meen.

Jeff – Gotta give the nod to the twi’lek tangle (I think that’s what a group of ’leks is called) rising up against their opp— annoyers and showing remarkable resolve and daring-do.

We’re all fine here now, thank you. How are you? (Dubious Decision)

Tom – You probably should have slowed the speeder down instead of blasting across the boulder field at maximum velocity.

Jeff – Theemin’s choosing to go reclaim the blasters from the site of the Death that Stalks Ryloth. With our only supporter. Runner up: Du Nahgg choosing to really, really, really push his luck when he split from the party.

I am a Jedi, like my father before me. (Best Roleplay Moment)

Tom – Soz Velik’s concern about the proximity of New Meen to a lylek den was sincere indeed.

Jeff – Tough one. I’m going to go with the banter surrounding the crash of the speeder. Close behind is Du Nahgg playing Sheriff of New Meen completely unaware Riskyyr was the Renegade who just wanted everyone dead. Never before has a traffic stop gone so bad so quickly.

In my experience, there’s no such thing as luck. (Luck of the Irish)

Tom – Bao Bogo, for crashing two large vehicles this session and not getting a scratch.

Jeff – Bao Bogo crashing his second vehicle of the night, causing massive havoc and injury but always stepping away unscathed.

IT’S A TRAP! (Luck of the Polish)

Tom – Du Nahgg had stunningly bad luck with stun bolts this session.

Jeff – The karmic balance of the Force giving Theemin the worst possible rolls when Paul had others roll for him.

There is another. (Pat on the Group Back)

Tom – The group dynamic is interesting. You are working as a group in one sense, but there’s a lot of intrigue going on in the background.

Jeff – We actually organized a plan with several moving parts that WORKED perfectly. I love it when a plan comes together.

Pass on what you have learned (Learning Points)

Du Nahgg Vlaren – Don’t annoy Riskyyr. She holds a grudge and likes revenge warm.

Theemin Cosmoswar – In negotiations, surprise is an asset, but you have to leverage it aggressively or it is wasted.

Bao Bogo – I was so scared during that second crash that I pooped myself! And then I ate the poop!

Riskyr Eshka’lya – The safest place to be during a crash is behind the wheel.

Soz Velik – Next time get a scouting report on the murderous wildlife and bring bigger guns.

Episode II: The Long Arm of the Hutt

The jump the CRIMSON ECLIPSE made to light speed has seen the renegades to the edge of the TATOOINE SYSTEM without further incident. Free from the grasp of TEEMO THE HUTT and with a whole galaxy to explore, they must now plot a course through hyperspace to their next destination.

Before they can do so, a loud klaxon begins to wail, and the sounds of a dozen snorting and growling voices can be heard echoing over the ship’s PA system. A rank smell permeates the vessel, and several warning icons flash across the screens of the navigational computer’s VDU. As the CRIMSON ECLIPSE begins to shudder, it becomes clear that not all is well aboard the stolen freighter…

The Story So Far


After a few brief seconds in hyperspace, the Crimson Eclipse came out of light speed at the edge of the Tatoo system and into a realm of chaos. Alert klaxons blared signaling low fuel, the overture from the famed Gamorrean opera “An Oink Most Noble” blasted over the PA system, several alert icons in unreadable Trandoshan crowded the cockpit main readout, and a foul smell permeated the vessel.

Slowly but surely, order was restored. The foul odor was found to be a combination of raw Wookiee meat left out in the galley (and on the Dejarik table, and in the upholstery surrounding the Dejarik table) and partially-cured Wookiee pelts stored in a slightly ajar hidden compartment. The pelts were given a solemn burial in space, and Riskyr cooked up the Wookiee meat (not knowing that it was Wookiee meat). Pieces of chitin of some sort were discovered in one of the empty force cages, and all our heroes could discern was that it came from an insectoid species, likely intelligent. Theemin Cosmoswar was skeeved out at the prospect of a bug monster lurking on board, and the insect hunt was afoot.

As Trex did not keep the navicomputer up to date, and as the Crimson Eclipse had not been refueled, the available ports of call were limited. Ultimately, our heroes decided to make for Ryloth, which was the Crimson Eclipse’s last stop before arriving at Tatooine.

The Twi’lek prisoner, who identified himself as B’ura B’an, was released from his force cage and tended to by Kira Sunrider. He was then promptly clapped in irons to keep him from fiddling with anything, and he explained that he was connected with a project to keep a highly profitable Ryll mine in Twi’lek hands. Someone, possibly Teemo, has been attempting to get control of this mine, and Trex was hired to take B’ura B’an out of commission.

After futzing around at the edge of the Tatoo system for a while, Soz Velik observed that the Crimson Eclipse had a tracking device that was broadcasting its position back to Teemo every five seconds. He deactivated the device (or so he thought), and Bao Bogo set a course for Ryloth in the most roundabout way conceivable.

En route to Ryloth, Du Nahgg interrogated Trex and discovered that the chitin belonged to someone named “Sivor” who is no longer with us. He also learned that Teemo promised 50,000 credits to the bounty hunter who could bring him B’ura B’an and that Trex was lucky to nab him before one of the bigger-named bounty hunters could collect the prize.

Meanwhile, B’ura B’an told his story, and he informed our heroes that a group of property developers who purchased land adjacent to the mine at New Meen had been harassing the miners in an effort to drive them out. He suggested that the Crimson Eclipse might dock at Nabat, a major spaceport and city on Ryloth, and that if the conflict at the mine at New Meen might be ended, the Crimson Eclipse could distribute Ryll spice to customers (a/k/a drug dealers).

After an extended voyage, the Crimson Eclipse arrived at Ryloth only to have a G1-M4-C Dunelizard starfighter come out of hyperspace right on top of it. Fortunately, Kira Sunrider, thinking proactively, had manned one of the Crimson Eclipse’s laser turrets before coming out of hyperspace and scored a quick critical hit on the Dunelizard. The Dunelizard fired back, damaging the Crimson Eclipse despite Bao Bogo’s best evasive maneuvers. However, with the assistance of Theemin Cosmoswar, the Crimson Eclipse gained the advantage and was hot on the Dunelizard’s tail as Soz Velik sliced into the opposition’s systems and overloaded its main computer with the thunderous finale of An Oink Most Noble. The starfighter entered a tail spin into Ryloth’s atmosphere from the shock of Kira’s first shot. A shot from Du Nahgg destroyed the starfighter’s engine, and Kira delivered the coup de grace.

R5-D4 whooped an alert as it picked up an ejection system activating before the starfighter was destroyed. Soz Velik tracked the life signs that R5-D4 discovered, and the Crimson Eclipse expertly maneuvered its way underneath the ejecting pilot on the dark side of Ryloth. Moments later, the starfighter’s pilot, a Kubaz named Thweek, occupied another force cage on the Crimson Eclipse.

As the ship set down in Docking Bay 25, as per B’ura B’an’s instruction (and amid much suspicion from our heroes), a business droid named CZ-75 greeted the Crimson Eclipse. B’ura B’an directed CZ-75 to make repairs, to refuel, to restock and to clean the ship (and to reset the navicomputer) with all charges going to one “Nyn Kablo.” With that, B’ura B’an took Theemin and Bao Bogo off to meet with Nyn and to go shopping for comlinks, breath masks and space suits.

Back on the Crimson Eclipse, Soz Velik made a chilling discovery. The tracking device, thought deactivated, was still running on an internal power source, and it was of Imperial make. After deciding to leave it on, Soz informed Kira, Riskyr and Du Nahgg, the latter of which immediately interrogated Trex and Thweek as to what ties Teemo had with the Empire.

Thweek gave adequate answers, as he revealed that Teemo had been friendly with the Empire since he backed the Republic in the Clone Wars and had considerable influence within Imperial circles. He also revealed that Teemo had been planning a “big move” of some sort, though he had no details. Trex’s answers were less satisfactory, so Du Nahgg shut off his oxygen and left him to die.

Soz and Riskyr hatched a plan to hack into the Nabat spaceport control system to keep tabs on who was coming and going from the spaceport and left R5-D4 in charge.

Meanwhile, Theemin Cosmoswar and Bao Bogo met with Nyn Kablo and negotiated a deal to transport Ryll off-world, and they agreed that Teemo’s thugs on Ryloth had to be dealt with. Upon returning to the Crimson Eclipse, the group engaged in a heated discussion as to whether they should fight back against Teemo or flee from him as best they could. For a long while, the group was split with Theemin, Bao Bogo and Soz Velik in favor of fighting back and Kira, Du Nahgg and Riskyr in favor of putting as much distance between themselves and Teemo as possible. Ultimately, a semi-consensus was reached (though Du Nahgg and Kira would not describe is at such) to oppose Teemo and liberate the New Meen Ryll mine.

The fight was on! The rugged road to the Ryll mines lay ahead, and our heroes began in earnest to free themselves from the long arm of the Hutt…

And I’m very sorry for the excessive use of the passive voice in the foregoing, but I’m too lazy to rewrite it.

Player Characters
Du Nahgg Vlaren, Theemin Cosmoswar, Bao Bogo, Riskyr Eshka’lya, Soz Velik, Kira Sunrider

Weekly Recap

Laugh it up, fuzzball! (Funniest Moment)

Tom – The slow burn of finding Trex’s “improvements” to the Crimson Eclipse, along with Bao Bogo’s reactions.

Jose – Du Nahgg’s interrogation technique

I have a bad feeling about this. (Eeriest Moment)

Tom – The (ultimately incorrect) suspicion that there was a bug monster lurking on the ship.

Jose – Discovering the age of the Imperial tracking unit

Never tell me the odds! (Best Heroics)

Tom – The group decision to stand up to Teemo and hit him in a Hutt’s most sensitive part: his wallet.

Jose – Catching Teemo the Hutt’s henchman’s escape pod on top of the ship

We’re all fine here now, thank you. How are you? (Dubious Decision)

Tom – I thought that sticking the tracking unit on another ship was a pretty good idea, but hey, time will tell…

Jose – Leaving the Imperial tracking unit on

I am a Jedi, like my father before me. (Best Roleplay Moment)

Tom – The group dynamic at the end of the session was some of the best roleplaying I’ve seen in a while. Some of you have wildly conflicting Motivations and Obligations, and you all played them very well.

Jose – Soz Velik’s motto is Always Be Slicing.

In my experience, there’s no such thing as luck. (Luck of the Irish)

Tom – Getting the drop on Thweek was the key to winning that space battle, but I call that cunning, not luck. Tracking Thweek’s ejection pod and taking him alive — now that was luck.

Jose – Kira having the presence of mind to woman a gunnery turret before emerging from hyperspace.

IT’S A TRAP! (Luck of the Polish)


Jose – Trex, for failing to please Du Nahgg.

There is another. (Pat on the Group Back)

Tom – It was great to have full attendance for two weeks in a row and great participation from all, especially if they were Skyping in from the Left Coast.

Jose – Excellent back-and-forth between the characters in trying to figure out whether to fight or flee

Pass on what you have learned (Learning Points)

Du Nahgg Vlaren: Good Cop, Bad Cop is fine, but it doesn’t have the same results as Good Prisoner, Dead Prisoner.

Theemin Cosmoswar: The best defense is a good offense.

_Bao Bogo : you never know who is keeping tabs on you though. You may think its not of interest to them

Riskyr Eshka’lya : Standing with those you don’t trust makes for shaky ground.

Soz Velik
We have the tools and the talent! This group has the potential to make a difference out here.

Kira Sunrider
Every soldier knows. Be in the habit of preparing for the worst, and you just might survive.

I don't seem to remember ever owning a droid.

R5-D4 was one of the last droids produced in the low cost Industrial Automaton R5 line, a line plagued with malfunctions. As a result, R5-D4 was owned by many beings and in a constant state of used sale.

The droid eventually came into the possession of Chief Nebit’s Jawa tribe, that sold used droids to Owen Lars. Aboard the sandcrawler, the new arrival R2-D2 sabotaged R5-D4’s motivator, acting under the orders of Princess Leia aboard the Tantive IV to find Obi-Wan Kenobi by any means possible, even if it involved modifying other droids, an action usually prohibited by basic droid programming laws. Eventually, the sandcrawler arrived outside the Lars homestead. Owen Lars purchased the inexpensive R5-D4, but within seconds of the transaction, the droid’s motivator malfunctioned. After Lars accused the Jawas of selling faulty merchandise, the Jawas hastily let Owen have R2-D2 as a consolation.

R5-D4’s sandcrawler came under attack by Imperial Stormtroopers, and the badly damaged droid was picked up by another band of Jawas and repaired. It then changed hands once again in Mos Shuuta, being sold to Vorn Tel-Ovis, a local junk dealer, before being “liberated” by Soz Velik and his compatriots.

Episode I: Escape from Mos Shuuta

It is a period of unrest and opportunity in the galaxy. The Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds.

On the desert planet of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of Mos Shuuta, the renegades have no choice but to steal a starship and flee Teemo’s forces. Fortunately, a suitable starship has recently docked at the landing bay: a freighter called the KRAYT FANG, captained by a Trandoshan slaver named Trex. As they flee through the suns-baked streets, the renegades duck into the local cantina to hide from their pursuers…

The Story So Far


Each and every one of our heroes successfully hid from Teemo’s Gamorrean thugs in the Mos Shuuta Cantina & Grill. Bao Bogo bribed the Twi’lek dancer to hide backstage, Theemin chatted up some Trandoshans at the bar, Riskyr played it cool and sat down in one of the booths, and Du Nahgg hid in the shadows near the entrance.

The relaxed atmosphere turned to chaos as Bao Bogo put a blaster bolt through a Gamorrean’s head from across the cantina. The fight was on as blaster bolts flew, vibroknives flashed, and an errant swing from a Gamorrean guard brought a teetering wooden lintel (upon which was stashed some extra bottles of hooch) crashing down on his compatriots’ heads. Soz Velik joined the scrum by locking the heavy front door remotely, and as the Gamorreans tried to claw their way out, they were slaughtered like…well, hogs.

Theemin Cosmoswar brought the atmosphere back down to its usual simmer by buying a round of drinks for the house, and Vik, the friendly Devaronian bartender, suggested that the renegades’ only way off world was on a YT-1300 transport known as the Krayt Fang and owned by a Trandoshan slaver named Trex (though Bao Bogo insists that it’s his ship!).

The group, joined by a human named Kira Sunrider, who was also desperate to get off world, hit just one snag. They needed to get a hypermatter reactor igniter to replace the one that Trex had abused into slag if the Krayt Fang (or the Crimson Eclipse, as Bao Bogo calls it) was to make the jump to light speed. Fortunately, Soz Velik’s employer, Vorn Tel-Ovis had just a part, though he had already promised it to Trex.

To obtain the part, the renegades engaged in aggressive negotiation. To wit: they beat the tar out of the elderly Tel-Ovis, stole the part (along with whatever else was of value), and took his astromech droid, R5-D4, for good measure.

Because no harm can come from splitting up, the group did just that as Du Nahgg, Kira and Soz headed to Mos Shuuta’s spaceport control to get the docking clamps released from the Crimson Eclipse. After convincing the security droids that they needed access to complain about docking fees on Trex’s behalf, they entered just in time to see Overseer Loren Brynn granting landing access to an Imperial Lambda-class shuttle. Although there typically is no Imperial presence on Tatooine, things stepped up quite a bit a few months ago when the Imperial Star Destroyer Devastator appeared in system, and it seems as though things still haven’t calmed down.

Our heroes were less convincing when they tried to negotiate Trex’s debt with Overseer Brynn, which resulted in her placing a call to Trex himself. Brynn played it cool as she sent an emergency signal to the Imperial Stormtroopers, who had just arrived on the shuttle, as she put two and two together and figured out that she was in the presence of Teemo’s quarry. Fortunately, the misadventure served as a distraction for Soz to slice into the spaceport control and disable the docking clamps in Landing Bay Aurek.

Meanwhile, Theemin Cosmoswar, Riskyr Eshka’lya and Bao Bogo took the hypermatter reactor igniter to Landing Bay Aurek with R5-D4 in tow. They conned their way past the security droids by telling them that they had a part for the Crimson Eclipse, but they were unable to coax the wily Trex out of his ship.

Bao Bogo kept watch outside and was the first to notice his compatriots on their way to the landing bay with three Imperial Stormtroopers in hot pursuit. A firefight erupted in the streets as everyone scrambled to the Crimson Eclipse to get off world. Everyone, that is, except for Du Nahgg, who circled around Mos Shuuta’s winding streets to get behind the Stormtroopers and to slaughter them with her vibroknife. Before she could finish the job, she took a nasty blaster bolt to the shoulder, and she was well behind the pack in making an escape.

Back in the landing bay, the renegades stormed the ship and wounded Trex greviously, leaving him blinded and crippled. Three more Stormtroopers joined the chase into the hangar only to be shot at from behind by Du Nahgg and to face a blast from the Crimson Eclipse’s laser turret. The Stormtroopers were killed, and by some miracle, Du Nahgg was not.

The Crimson Eclipse, still without a functioning hyperdrive, took to space only to be intercepted by four Imperial TIE fighters. In a stunning display of heroics, the renegades pushed the Crimson Eclipse past its performance envelope by outrunning two of the TIEs, destroying the other two, and installing the hypermatter reactor igniter in record time. Before it could be overwhelmed, the Crimson Eclipse jumped into hyperspace, leaving Tatooine and its crew’s troubles behind.

Player Characters
Du Nahgg Vlaren, Theemin Cosmoswar, Bao Bogo, Riskyr Eshka’lya, Soz Velik, Kira Sunrider

Weekly Recap

Laugh it up, fuzzball! (Funniest Moment)

Tom – Theemin Cosmoswar accidentally reactivating the Crimson Eclipse’s dorsal turret as he unsuccessfully attempted to shut down the ventral turret.

Bill – Jose shooting the slaver and being the third person in a row to tell him we were taking the ship. Way to stay on message.

I have a bad feeling about this. (Eeriest Moment)

Tom – The appearance of the Lambda-class shuttle from the control center.

Bill – Talking our way into the port control only to realize we didn’t have enough of a plan to get back out and onto the ship without significantly more trouble.

Never tell me the odds! (Best Heroics)

Tom – Du Nahgg, for carving and blasting her way through a Stormtrooper squadron, at the risk of being stranded on Tatooine.

Bill – Jeff doubling back to take out the stormtroopers.

We’re all fine here now, thank you. How are you? (Dubious Decision)

Tom – The use of ship-mounted weaponry against infantry is generally not advised. This is particularly true when one of your allies is within short range of the target.

Bill – Jeff doubling back to take out the stormtroopers.

I am a Jedi, like my father before me. (Best Roleplay Moment)

Tom – This session was heavy on the action and light on the roleplaying, but I’ll give the nod to Bao Bogo for his reactions to what Trex had done to his ship.

Bill – Jon set up the perfect distraction for one of us to sucker punch his boss. Except he never told us he was just providing a distraction. Definitely better with machines than with people.

In my experience, there’s no such thing as luck. (Luck of the Irish)

Tom – Du Nahgg was shot by Stormtroopers, nearly vaporized by the Crimson Eclipse’s laser cannon, almost stranded in Mos Shuuta with an angry Hutt and Imperial Stormtroopers…yet she somehow ended the session with no wounds or critical hits. Well done!

Bill – Jeff should have been dead. He was outnumbered and at close range with gamoreans and the stormtroopers. And then we shot him with ship scale weapons.

IT’S A TRAP! (Luck of the Polish)

Tom – Poor poor Vorn Tel-Ovis. “This is how we say goodbye on Duros!”

Bill – The adventure begins by beating up an old man.

There is another. (Pat on the Group Back)

Tom – You faced a lethal scenario after Overseer Brynn radioed the Stormtroopers and you were left with the group split in two, but you managed to pull through and survive…mostly unscathed!

Bill – For a new game system, I’m pretty impressed by how everyone stayed in character and didn’t spend all their time looking up rules or equipment or anything.

Pass on what you have learned (Learning Points)

Du Nahgg Vlaren Blasty the Blaster Bear says: “Only YOU can prevent collateral damage! Please deactivate all turret weaponry while in spaceport.”

Theemin Cosmoswar: If you shoot up a bartender’s establishment and borrow his blaster carbine without his permission, the least you can do is buy everyone a round of drinks. You never know when that bit of courtesy might pay off.

Bao Bogo: I can’t believe that more spacers don’t wear diapers. There’s nothing more exhilarating than stewing in your own poop!

Riskyr Eshka’lya: “Wait, that’s the signal?! We need to work on your communication skills…”

Soz Velik: “You came in here and you didn’t have a plan for getting out?”

Kira Sunrider: Apparently my kind of people are the unorganized criminal scum of the galaxy.

More to say, have you?

For the first session of Edge of the Empire, we will be graced with a rare appearance by Bill Mullally, who will be playing a human known as Kira Sunrider. I expect that Kira and the rest of you will cross paths from time to time.

Found someone, you have!

The final PC has been created, Soz Velik. None of you know him at first, but in time, you will learn what he’s all about.

We have powerful friends

Theemin Cosmoswar
A free trader from the obscure world of Simpla-12, Theemin Cosmoswar is the best friend and the worst enemy that a being could ever have. Theemin takes care of himself and his own, but he never forgets a slight and has an uncanny way of gaining the upper hand when the chips are down. However, he’s had an unfortunate run-in with Teemo the Hutt, and his luck may have just run out…

Bao Bogo
Bao Bogo is a devil-may-care smuggler, pilot, scoundrel and general ne’er-do-well. He’s spent most of the last several years in the cockpit of his beloved YT-1300 freighter, at the table of a high-stakes Sabacc game, or making shady back alley deals to send contraband from one side of the galaxy to the other. Rumor has it that Bao Bogo can push a ship beyond its performance envelope and is a natural spacer if there ever was one. The only problem is that he’s spent the last few months on Tatooine and hasn’t been seen with his ship lately…

Du Nahgg
Du Nahgg Vlaren should feel right at home in the harsh desert environment of Tatooine, but after several months grounded, she has recently been itching to get off-world. It’s been said that she arrived in Mos Shuuta with Bao Bogo, but little else is known about her. In that respect, she is a typical Weequay who draws little attention to herself as an individual, but there is something about her to suggest that she is no mere mercenary…

Riskyr Eshka’lya
Tatooine is downright cosmopolitan to Riskyr Eshka’lya. An independent scout who has spent more time on her own on deserted, uncharted and often dangerous worlds than she has among the company of others, Riskyr isn’t at ease unless she’s being chased by hostile natives or figuring out how to keep that previously unencountered energy signature from lobotomizing her. She’s been on Tatooine for the last few months to see if there are any mineral resources that the last set of miners missed, but she has returned empty-handed to Mos Shuuta only to find that the spacers who brought her there months ago are still hanging around…

A strange Duros has been seen around Mos Shuuta as of late. Is he an Outlaw Tech? Is he even really a Duros? It is mysterious…

Character Creation

Paul and Jeff have completed their characters, and on Tuesday, we will get the rest of you squared away (except Jon, who won’t be there).

As I understand it, the players are leaning towards the following characters:

Paul: Human Trader

Jeff: Weequay Infiltrator

Jon: Outlaw Tech of some sort

Gabe: Trandoshan Mechanic

Bryant: Sullustian Pilot

Zach: I have absolutely no idea

Ideally, the starting characters should include at least one pilot and one Technician, but the game allows for a pretty motley assortment of PCs.


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