Fragments from the Rim

Character Creation

Paul and Jeff have completed their characters, and on Tuesday, we will get the rest of you squared away (except Jon, who won’t be there).

As I understand it, the players are leaning towards the following characters:

Paul: Human Trader

Jeff: Weequay Infiltrator

Jon: Outlaw Tech of some sort

Gabe: Trandoshan Mechanic

Bryant: Sullustian Pilot

Zach: I have absolutely no idea

Ideally, the starting characters should include at least one pilot and one Technician, but the game allows for a pretty motley assortment of PCs.

We have powerful friends

Theemin Cosmoswar
A free trader from the obscure world of Simpla-12, Theemin Cosmoswar is the best friend and the worst enemy that a being could ever have. Theemin takes care of himself and his own, but he never forgets a slight and has an uncanny way of gaining the upper hand when the chips are down. However, he’s had an unfortunate run-in with Teemo the Hutt, and his luck may have just run out…

Bao Bogo
Bao Bogo is a devil-may-care smuggler, pilot, scoundrel and general ne’er-do-well. He’s spent most of the last several years in the cockpit of his beloved YT-1300 freighter, at the table of a high-stakes Sabacc game, or making shady back alley deals to send contraband from one side of the galaxy to the other. Rumor has it that Bao Bogo can push a ship beyond its performance envelope and is a natural spacer if there ever was one. The only problem is that he’s spent the last few months on Tatooine and hasn’t been seen with his ship lately…

Du Nahgg
Du Nahgg Vlaren should feel right at home in the harsh desert environment of Tatooine, but after several months grounded, she has recently been itching to get off-world. It’s been said that she arrived in Mos Shuuta with Bao Bogo, but little else is known about her. In that respect, she is a typical Weequay who draws little attention to herself as an individual, but there is something about her to suggest that she is no mere mercenary…

Riskyr Eshka’lya
Tatooine is downright cosmopolitan to Riskyr Eshka’lya. An independent scout who has spent more time on her own on deserted, uncharted and often dangerous worlds than she has among the company of others, Riskyr isn’t at ease unless she’s being chased by hostile natives or figuring out how to keep that previously unencountered energy signature from lobotomizing her. She’s been on Tatooine for the last few months to see if there are any mineral resources that the last set of miners missed, but she has returned empty-handed to Mos Shuuta only to find that the spacers who brought her there months ago are still hanging around…

A strange Duros has been seen around Mos Shuuta as of late. Is he an Outlaw Tech? Is he even really a Duros? It is mysterious…

Found someone, you have!

The final PC has been created, Soz Velik. None of you know him at first, but in time, you will learn what he’s all about.

More to say, have you?

For the first session of Edge of the Empire, we will be graced with a rare appearance by Bill Mullally, who will be playing a human known as Kira Sunrider. I expect that Kira and the rest of you will cross paths from time to time.

Episode I: Escape from Mos Shuuta

It is a period of unrest and opportunity in the galaxy. The Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds.

On the desert planet of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of Mos Shuuta, the renegades have no choice but to steal a starship and flee Teemo’s forces. Fortunately, a suitable starship has recently docked at the landing bay: a freighter called the KRAYT FANG, captained by a Trandoshan slaver named Trex. As they flee through the suns-baked streets, the renegades duck into the local cantina to hide from their pursuers…

The Story So Far


Each and every one of our heroes successfully hid from Teemo’s Gamorrean thugs in the Mos Shuuta Cantina & Grill. Bao Bogo bribed the Twi’lek dancer to hide backstage, Theemin chatted up some Trandoshans at the bar, Riskyr played it cool and sat down in one of the booths, and Du Nahgg hid in the shadows near the entrance.

The relaxed atmosphere turned to chaos as Bao Bogo put a blaster bolt through a Gamorrean’s head from across the cantina. The fight was on as blaster bolts flew, vibroknives flashed, and an errant swing from a Gamorrean guard brought a teetering wooden lintel (upon which was stashed some extra bottles of hooch) crashing down on his compatriots’ heads. Soz Velik joined the scrum by locking the heavy front door remotely, and as the Gamorreans tried to claw their way out, they were slaughtered like…well, hogs.

Theemin Cosmoswar brought the atmosphere back down to its usual simmer by buying a round of drinks for the house, and Vik, the friendly Devaronian bartender, suggested that the renegades’ only way off world was on a YT-1300 transport known as the Krayt Fang and owned by a Trandoshan slaver named Trex (though Bao Bogo insists that it’s his ship!).

The group, joined by a human named Kira Sunrider, who was also desperate to get off world, hit just one snag. They needed to get a hypermatter reactor igniter to replace the one that Trex had abused into slag if the Krayt Fang (or the Crimson Eclipse, as Bao Bogo calls it) was to make the jump to light speed. Fortunately, Soz Velik’s employer, Vorn Tel-Ovis had just a part, though he had already promised it to Trex.

To obtain the part, the renegades engaged in aggressive negotiation. To wit: they beat the tar out of the elderly Tel-Ovis, stole the part (along with whatever else was of value), and took his astromech droid, R5-D4, for good measure.

Because no harm can come from splitting up, the group did just that as Du Nahgg, Kira and Soz headed to Mos Shuuta’s spaceport control to get the docking clamps released from the Crimson Eclipse. After convincing the security droids that they needed access to complain about docking fees on Trex’s behalf, they entered just in time to see Overseer Loren Brynn granting landing access to an Imperial Lambda-class shuttle. Although there typically is no Imperial presence on Tatooine, things stepped up quite a bit a few months ago when the Imperial Star Destroyer Devastator appeared in system, and it seems as though things still haven’t calmed down.

Our heroes were less convincing when they tried to negotiate Trex’s debt with Overseer Brynn, which resulted in her placing a call to Trex himself. Brynn played it cool as she sent an emergency signal to the Imperial Stormtroopers, who had just arrived on the shuttle, as she put two and two together and figured out that she was in the presence of Teemo’s quarry. Fortunately, the misadventure served as a distraction for Soz to slice into the spaceport control and disable the docking clamps in Landing Bay Aurek.

Meanwhile, Theemin Cosmoswar, Riskyr Eshka’lya and Bao Bogo took the hypermatter reactor igniter to Landing Bay Aurek with R5-D4 in tow. They conned their way past the security droids by telling them that they had a part for the Crimson Eclipse, but they were unable to coax the wily Trex out of his ship.

Bao Bogo kept watch outside and was the first to notice his compatriots on their way to the landing bay with three Imperial Stormtroopers in hot pursuit. A firefight erupted in the streets as everyone scrambled to the Crimson Eclipse to get off world. Everyone, that is, except for Du Nahgg, who circled around Mos Shuuta’s winding streets to get behind the Stormtroopers and to slaughter them with her vibroknife. Before she could finish the job, she took a nasty blaster bolt to the shoulder, and she was well behind the pack in making an escape.

Back in the landing bay, the renegades stormed the ship and wounded Trex greviously, leaving him blinded and crippled. Three more Stormtroopers joined the chase into the hangar only to be shot at from behind by Du Nahgg and to face a blast from the Crimson Eclipse’s laser turret. The Stormtroopers were killed, and by some miracle, Du Nahgg was not.

The Crimson Eclipse, still without a functioning hyperdrive, took to space only to be intercepted by four Imperial TIE fighters. In a stunning display of heroics, the renegades pushed the Crimson Eclipse past its performance envelope by outrunning two of the TIEs, destroying the other two, and installing the hypermatter reactor igniter in record time. Before it could be overwhelmed, the Crimson Eclipse jumped into hyperspace, leaving Tatooine and its crew’s troubles behind.

Player Characters
Du Nahgg Vlaren, Theemin Cosmoswar, Bao Bogo, Riskyr Eshka’lya, Soz Velik, Kira Sunrider

Weekly Recap

Laugh it up, fuzzball! (Funniest Moment)

Tom – Theemin Cosmoswar accidentally reactivating the Crimson Eclipse’s dorsal turret as he unsuccessfully attempted to shut down the ventral turret.

Bill – Jose shooting the slaver and being the third person in a row to tell him we were taking the ship. Way to stay on message.

I have a bad feeling about this. (Eeriest Moment)

Tom – The appearance of the Lambda-class shuttle from the control center.

Bill – Talking our way into the port control only to realize we didn’t have enough of a plan to get back out and onto the ship without significantly more trouble.

Never tell me the odds! (Best Heroics)

Tom – Du Nahgg, for carving and blasting her way through a Stormtrooper squadron, at the risk of being stranded on Tatooine.

Bill – Jeff doubling back to take out the stormtroopers.

We’re all fine here now, thank you. How are you? (Dubious Decision)

Tom – The use of ship-mounted weaponry against infantry is generally not advised. This is particularly true when one of your allies is within short range of the target.

Bill – Jeff doubling back to take out the stormtroopers.

I am a Jedi, like my father before me. (Best Roleplay Moment)

Tom – This session was heavy on the action and light on the roleplaying, but I’ll give the nod to Bao Bogo for his reactions to what Trex had done to his ship.

Bill – Jon set up the perfect distraction for one of us to sucker punch his boss. Except he never told us he was just providing a distraction. Definitely better with machines than with people.

In my experience, there’s no such thing as luck. (Luck of the Irish)

Tom – Du Nahgg was shot by Stormtroopers, nearly vaporized by the Crimson Eclipse’s laser cannon, almost stranded in Mos Shuuta with an angry Hutt and Imperial Stormtroopers…yet she somehow ended the session with no wounds or critical hits. Well done!

Bill – Jeff should have been dead. He was outnumbered and at close range with gamoreans and the stormtroopers. And then we shot him with ship scale weapons.

IT’S A TRAP! (Luck of the Polish)

Tom – Poor poor Vorn Tel-Ovis. “This is how we say goodbye on Duros!”

Bill – The adventure begins by beating up an old man.

There is another. (Pat on the Group Back)

Tom – You faced a lethal scenario after Overseer Brynn radioed the Stormtroopers and you were left with the group split in two, but you managed to pull through and survive…mostly unscathed!

Bill – For a new game system, I’m pretty impressed by how everyone stayed in character and didn’t spend all their time looking up rules or equipment or anything.

Pass on what you have learned (Learning Points)

Du Nahgg Vlaren Blasty the Blaster Bear says: “Only YOU can prevent collateral damage! Please deactivate all turret weaponry while in spaceport.”

Theemin Cosmoswar: If you shoot up a bartender’s establishment and borrow his blaster carbine without his permission, the least you can do is buy everyone a round of drinks. You never know when that bit of courtesy might pay off.

Bao Bogo: I can’t believe that more spacers don’t wear diapers. There’s nothing more exhilarating than stewing in your own poop!

Riskyr Eshka’lya: “Wait, that’s the signal?! We need to work on your communication skills…”

Soz Velik: “You came in here and you didn’t have a plan for getting out?”

Kira Sunrider: Apparently my kind of people are the unorganized criminal scum of the galaxy.

I don't seem to remember ever owning a droid.

R5-D4 was one of the last droids produced in the low cost Industrial Automaton R5 line, a line plagued with malfunctions. As a result, R5-D4 was owned by many beings and in a constant state of used sale.

The droid eventually came into the possession of Chief Nebit’s Jawa tribe, that sold used droids to Owen Lars. Aboard the sandcrawler, the new arrival R2-D2 sabotaged R5-D4’s motivator, acting under the orders of Princess Leia aboard the Tantive IV to find Obi-Wan Kenobi by any means possible, even if it involved modifying other droids, an action usually prohibited by basic droid programming laws. Eventually, the sandcrawler arrived outside the Lars homestead. Owen Lars purchased the inexpensive R5-D4, but within seconds of the transaction, the droid’s motivator malfunctioned. After Lars accused the Jawas of selling faulty merchandise, the Jawas hastily let Owen have R2-D2 as a consolation.

R5-D4’s sandcrawler came under attack by Imperial Stormtroopers, and the badly damaged droid was picked up by another band of Jawas and repaired. It then changed hands once again in Mos Shuuta, being sold to Vorn Tel-Ovis, a local junk dealer, before being “liberated” by Soz Velik and his compatriots.

Episode II: The Long Arm of the Hutt

The jump the CRIMSON ECLIPSE made to light speed has seen the renegades to the edge of the TATOOINE SYSTEM without further incident. Free from the grasp of TEEMO THE HUTT and with a whole galaxy to explore, they must now plot a course through hyperspace to their next destination.

Before they can do so, a loud klaxon begins to wail, and the sounds of a dozen snorting and growling voices can be heard echoing over the ship’s PA system. A rank smell permeates the vessel, and several warning icons flash across the screens of the navigational computer’s VDU. As the CRIMSON ECLIPSE begins to shudder, it becomes clear that not all is well aboard the stolen freighter…

The Story So Far


After a few brief seconds in hyperspace, the Crimson Eclipse came out of light speed at the edge of the Tatoo system and into a realm of chaos. Alert klaxons blared signaling low fuel, the overture from the famed Gamorrean opera “An Oink Most Noble” blasted over the PA system, several alert icons in unreadable Trandoshan crowded the cockpit main readout, and a foul smell permeated the vessel.

Slowly but surely, order was restored. The foul odor was found to be a combination of raw Wookiee meat left out in the galley (and on the Dejarik table, and in the upholstery surrounding the Dejarik table) and partially-cured Wookiee pelts stored in a slightly ajar hidden compartment. The pelts were given a solemn burial in space, and Riskyr cooked up the Wookiee meat (not knowing that it was Wookiee meat). Pieces of chitin of some sort were discovered in one of the empty force cages, and all our heroes could discern was that it came from an insectoid species, likely intelligent. Theemin Cosmoswar was skeeved out at the prospect of a bug monster lurking on board, and the insect hunt was afoot.

As Trex did not keep the navicomputer up to date, and as the Crimson Eclipse had not been refueled, the available ports of call were limited. Ultimately, our heroes decided to make for Ryloth, which was the Crimson Eclipse’s last stop before arriving at Tatooine.

The Twi’lek prisoner, who identified himself as B’ura B’an, was released from his force cage and tended to by Kira Sunrider. He was then promptly clapped in irons to keep him from fiddling with anything, and he explained that he was connected with a project to keep a highly profitable Ryll mine in Twi’lek hands. Someone, possibly Teemo, has been attempting to get control of this mine, and Trex was hired to take B’ura B’an out of commission.

After futzing around at the edge of the Tatoo system for a while, Soz Velik observed that the Crimson Eclipse had a tracking device that was broadcasting its position back to Teemo every five seconds. He deactivated the device (or so he thought), and Bao Bogo set a course for Ryloth in the most roundabout way conceivable.

En route to Ryloth, Du Nahgg interrogated Trex and discovered that the chitin belonged to someone named “Sivor” who is no longer with us. He also learned that Teemo promised 50,000 credits to the bounty hunter who could bring him B’ura B’an and that Trex was lucky to nab him before one of the bigger-named bounty hunters could collect the prize.

Meanwhile, B’ura B’an told his story, and he informed our heroes that a group of property developers who purchased land adjacent to the mine at New Meen had been harassing the miners in an effort to drive them out. He suggested that the Crimson Eclipse might dock at Nabat, a major spaceport and city on Ryloth, and that if the conflict at the mine at New Meen might be ended, the Crimson Eclipse could distribute Ryll spice to customers (a/k/a drug dealers).

After an extended voyage, the Crimson Eclipse arrived at Ryloth only to have a G1-M4-C Dunelizard starfighter come out of hyperspace right on top of it. Fortunately, Kira Sunrider, thinking proactively, had manned one of the Crimson Eclipse’s laser turrets before coming out of hyperspace and scored a quick critical hit on the Dunelizard. The Dunelizard fired back, damaging the Crimson Eclipse despite Bao Bogo’s best evasive maneuvers. However, with the assistance of Theemin Cosmoswar, the Crimson Eclipse gained the advantage and was hot on the Dunelizard’s tail as Soz Velik sliced into the opposition’s systems and overloaded its main computer with the thunderous finale of An Oink Most Noble. The starfighter entered a tail spin into Ryloth’s atmosphere from the shock of Kira’s first shot. A shot from Du Nahgg destroyed the starfighter’s engine, and Kira delivered the coup de grace.

R5-D4 whooped an alert as it picked up an ejection system activating before the starfighter was destroyed. Soz Velik tracked the life signs that R5-D4 discovered, and the Crimson Eclipse expertly maneuvered its way underneath the ejecting pilot on the dark side of Ryloth. Moments later, the starfighter’s pilot, a Kubaz named Thweek, occupied another force cage on the Crimson Eclipse.

As the ship set down in Docking Bay 25, as per B’ura B’an’s instruction (and amid much suspicion from our heroes), a business droid named CZ-75 greeted the Crimson Eclipse. B’ura B’an directed CZ-75 to make repairs, to refuel, to restock and to clean the ship (and to reset the navicomputer) with all charges going to one “Nyn Kablo.” With that, B’ura B’an took Theemin and Bao Bogo off to meet with Nyn and to go shopping for comlinks, breath masks and space suits.

Back on the Crimson Eclipse, Soz Velik made a chilling discovery. The tracking device, thought deactivated, was still running on an internal power source, and it was of Imperial make. After deciding to leave it on, Soz informed Kira, Riskyr and Du Nahgg, the latter of which immediately interrogated Trex and Thweek as to what ties Teemo had with the Empire.

Thweek gave adequate answers, as he revealed that Teemo had been friendly with the Empire since he backed the Republic in the Clone Wars and had considerable influence within Imperial circles. He also revealed that Teemo had been planning a “big move” of some sort, though he had no details. Trex’s answers were less satisfactory, so Du Nahgg shut off his oxygen and left him to die.

Soz and Riskyr hatched a plan to hack into the Nabat spaceport control system to keep tabs on who was coming and going from the spaceport and left R5-D4 in charge.

Meanwhile, Theemin Cosmoswar and Bao Bogo met with Nyn Kablo and negotiated a deal to transport Ryll off-world, and they agreed that Teemo’s thugs on Ryloth had to be dealt with. Upon returning to the Crimson Eclipse, the group engaged in a heated discussion as to whether they should fight back against Teemo or flee from him as best they could. For a long while, the group was split with Theemin, Bao Bogo and Soz Velik in favor of fighting back and Kira, Du Nahgg and Riskyr in favor of putting as much distance between themselves and Teemo as possible. Ultimately, a semi-consensus was reached (though Du Nahgg and Kira would not describe is at such) to oppose Teemo and liberate the New Meen Ryll mine.

The fight was on! The rugged road to the Ryll mines lay ahead, and our heroes began in earnest to free themselves from the long arm of the Hutt…

And I’m very sorry for the excessive use of the passive voice in the foregoing, but I’m too lazy to rewrite it.

Player Characters
Du Nahgg Vlaren, Theemin Cosmoswar, Bao Bogo, Riskyr Eshka’lya, Soz Velik, Kira Sunrider

Weekly Recap

Laugh it up, fuzzball! (Funniest Moment)

Tom – The slow burn of finding Trex’s “improvements” to the Crimson Eclipse, along with Bao Bogo’s reactions.

Jose – Du Nahgg’s interrogation technique

I have a bad feeling about this. (Eeriest Moment)

Tom – The (ultimately incorrect) suspicion that there was a bug monster lurking on the ship.

Jose – Discovering the age of the Imperial tracking unit

Never tell me the odds! (Best Heroics)

Tom – The group decision to stand up to Teemo and hit him in a Hutt’s most sensitive part: his wallet.

Jose – Catching Teemo the Hutt’s henchman’s escape pod on top of the ship

We’re all fine here now, thank you. How are you? (Dubious Decision)

Tom – I thought that sticking the tracking unit on another ship was a pretty good idea, but hey, time will tell…

Jose – Leaving the Imperial tracking unit on

I am a Jedi, like my father before me. (Best Roleplay Moment)

Tom – The group dynamic at the end of the session was some of the best roleplaying I’ve seen in a while. Some of you have wildly conflicting Motivations and Obligations, and you all played them very well.

Jose – Soz Velik’s motto is Always Be Slicing.

In my experience, there’s no such thing as luck. (Luck of the Irish)

Tom – Getting the drop on Thweek was the key to winning that space battle, but I call that cunning, not luck. Tracking Thweek’s ejection pod and taking him alive — now that was luck.

Jose – Kira having the presence of mind to woman a gunnery turret before emerging from hyperspace.

IT’S A TRAP! (Luck of the Polish)


Jose – Trex, for failing to please Du Nahgg.

There is another. (Pat on the Group Back)

Tom – It was great to have full attendance for two weeks in a row and great participation from all, especially if they were Skyping in from the Left Coast.

Jose – Excellent back-and-forth between the characters in trying to figure out whether to fight or flee

Pass on what you have learned (Learning Points)

Du Nahgg Vlaren: Good Cop, Bad Cop is fine, but it doesn’t have the same results as Good Prisoner, Dead Prisoner.

Theemin Cosmoswar: The best defense is a good offense.

_Bao Bogo : you never know who is keeping tabs on you though. You may think its not of interest to them

Riskyr Eshka’lya : Standing with those you don’t trust makes for shaky ground.

Soz Velik
We have the tools and the talent! This group has the potential to make a difference out here.

Kira Sunrider
Every soldier knows. Be in the habit of preparing for the worst, and you just might survive.

Rugged Road to the Ryll Mines

In an act of legendary defiance, Theemin Cosmoswar, Bao Bogo, Soz Velik, Riskyr Eshka’lya, Du Nahgg Vlaren, Kira Sunrider and B’ura B’an make their way to New Meen with a singular goal: to become the undoing of TEEMO THE HUTT.

Though they number only seven, they advance with the resolve of a thousand beings to liberate New Meen from Teemo’s thugs. In this endeavor, our heroes will learn the nature of war. By protecting others, they save themselves…

The Story So Far


The road to the ryll mines of New Meen were rugged indeed. In fact, there wasn’t a road, and about a mile from New Meen, the terrain became a boulder-filled obstacle course. Bao Bogo, however, wasn’t about to let some rocks quench his need for speed, and he was rewarded for his vainglory by overloading the repulsorlift drive to send the speeder crashing into the ground right by a large bluff and cave complex. All, save for Bao Bogo himself, were thrown from the speeder onto the rocky terrain and were injured.

As fate would have it, this was the precise spot where Sola Bolban, a bounty hunter on Teemo the Hutt’s payroll, had set a trap for our heroes. A vicious firefight ensued which resulted in Du Nahgg being taken down by stun bolts, and with one prisoner secured, Bolban and his fellow bounty hunters set their blasters to kill. They nearly accomplished their goal as Riskyr was badly wounded, but through grit and a heavy measure of firepower, our heroes thinned the bounty hunters’ numbers until Bolban, the last survivor, took refuge in the cave system.

Giving chase, our heroes and Bolban discovered that the cave was, in fact, a lylek den. In the ensuing firefight, a massive lylek appeared from behind a wall of boulders, snatched up Bolban in its tentacles, and began to devour the hapless hunter.

Our heroes carried Du Nahgg back to the speeder, and Soz Velik made some quick repairs to get the repulsorlift drive operation again just in time for the lylek to finish its meal. After a brief argument as to who should drive, our heroes took off towards New Meen with the lylek in hot pursuit. Ultimately, however, the speeder proved to be too fast for the lumbering beast, and our heroes escaped to New Meen.

New Meen proved to give new meaning to the term “hardscrabble.” It was little more than a shantytown with only a few permanent structures, as most of the miners lived in tents. The residents, who were at first fearful of the offworlders, became elated upon seeing that B’ura B’an had returned. Our heroes were lauded as…well, heroes, and moments later, the entirety of New Meen’s meager medical supplies were put to use to treat the banged-up offworlders.

Eren’hazel, the Twi’lek leader in B’ura B’an’s absence, told the tale of the offworld developers who had been harassing the residents of New Meen. Tales of arson, theft and assault all pointed towards the work of a human named Angu Drombb and his band of a score of men who were supposedly developing an oasis resort in the badlands of Ryloth. Drombb was known to be a small time thug, but he was throwing around credits that he didn’t have. He must have been working for someone else, and the miners suspected a Hutt. Our heroes connected the dots when Theemin Cosmoswar recalled that Teemo the Hutt had mentioned him before, and Riskyr recalled a run-in with Drombb on a frontier world where there may have been a misunderstanding and during which she may have given Drombb a permanent limp.

Negotiations pertaining to ryll smuggling started shortly thereafter, with Theemin Cosmoswar pressing for a large equity stake in the mine and Du Nahgg advocating for a lesser role In the mine’s operation. Just as negotiations were wrapping up, a large crash shook the ramshackle building, as Riskyr, Soz Velik and Du Nahgg left to investigate.

Upon exiting the structure, the three found an Aqualish and three humans standing around a piece of heavy, tracked construction equipment that had crashed into a building and destroyed a moisture vaporator. The residents of the structure, clearly distraught, shouted at the unwelcome and apparently drunken guests, who in turn were only interested in “borrowing” the landspeeder to replace their wrecked ride.

As Du Nahgg stepped forward to negotiate, Riskyr had a different idea and shot one of the developers dead. An errant blaster bolt sent the lintel above the doorway to the main structure crashing down and blocking the front door. Before Theemin and Bao Bogo could find an alternate exit, the shooting was over, and four developers lay dead.

Emboldened by the offworlders’ actions, the people of New Meen resolved to help in ridding themselves of Drombb and armed themselves with the weapons carried by Drombb’s men. A short near-misadventure back to the lylek den to retrieve the bounty hunters’ blasters netted some more offense, and our heroes began to hatch a plan.

As Du Nahgg slipped away to case the development, Soz Velik repaired the wrecked construction vehicle and fitted it with a battering ram to take out Drombb’s cantina. With Bao Bogo at the helm of the improvised wrecking machine, the Twi’lek men took off on foot and our heroes followed by speeder to kill Drombb and end his operation.

The plan came together. Bao Bogo lost his nerve to jump from the speeding wrecking machine but, by some miracle, crashed his second vehicle of the day without taking a scratch. Twi’leks stormed the cantina while the offworlders took out Aqualish and human men who ran from a dormitory-like structure to assist. When the blaster smoke cleared, two Twi’leks had fallen, but Drombb and his men had been slaughtered…save for one human who was bound for the Crimson Eclipse’s slave hold…

Player Characters
Du Nahgg Vlaren, Theemin Cosmoswar, Bao Bogo, Riskyr Eshka’lya, Soz Velik

Weekly Recap

Laugh it up, fuzzball! (Funniest Moment)

Tom – Bao Bogo’s suggestion that he could just get drunk instead of acting like he was drunk.

Jeff – Bryant’s second attempt to jump off the doom tractor changing from a moment of heroics, to terror, to another sudden dependence on safety equipment. Followed by Theemin’s “I didn’t see him jump. Did you see him jump?” as the building imploded.

I have a bad feeling about this. (Eeriest Moment)

Tom – Riskyr getting shot during the fight with the bounty hunters, reaching her wound threshold and taking a critical hit.

Jeff – Just as we’re heading out of the spaceport, R5-D4 reports a bounty hunter from Tatooine landing not far from our dock… a yet unresolved issue for our battered heroes.

Never tell me the odds! (Best Heroics)

Tom – Everyone gets this award for fighting off a band of merciless thugs who were keeping you from financially exploiting the miners of New Meen.

Jeff – Gotta give the nod to the twi’lek tangle (I think that’s what a group of ’leks is called) rising up against their opp— annoyers and showing remarkable resolve and daring-do.

We’re all fine here now, thank you. How are you? (Dubious Decision)

Tom – You probably should have slowed the speeder down instead of blasting across the boulder field at maximum velocity.

Jeff – Theemin’s choosing to go reclaim the blasters from the site of the Death that Stalks Ryloth. With our only supporter. Runner up: Du Nahgg choosing to really, really, really push his luck when he split from the party.

I am a Jedi, like my father before me. (Best Roleplay Moment)

Tom – Soz Velik’s concern about the proximity of New Meen to a lylek den was sincere indeed.

Jeff – Tough one. I’m going to go with the banter surrounding the crash of the speeder. Close behind is Du Nahgg playing Sheriff of New Meen completely unaware Riskyyr was the Renegade who just wanted everyone dead. Never before has a traffic stop gone so bad so quickly.

In my experience, there’s no such thing as luck. (Luck of the Irish)

Tom – Bao Bogo, for crashing two large vehicles this session and not getting a scratch.

Jeff – Bao Bogo crashing his second vehicle of the night, causing massive havoc and injury but always stepping away unscathed.

IT’S A TRAP! (Luck of the Polish)

Tom – Du Nahgg had stunningly bad luck with stun bolts this session.

Jeff – The karmic balance of the Force giving Theemin the worst possible rolls when Paul had others roll for him.

There is another. (Pat on the Group Back)

Tom – The group dynamic is interesting. You are working as a group in one sense, but there’s a lot of intrigue going on in the background.

Jeff – We actually organized a plan with several moving parts that WORKED perfectly. I love it when a plan comes together.

Pass on what you have learned (Learning Points)

Du Nahgg Vlaren – Don’t annoy Riskyyr. She holds a grudge and likes revenge warm.

Theemin Cosmoswar – In negotiations, surprise is an asset, but you have to leverage it aggressively or it is wasted.

Bao Bogo – I was so scared during that second crash that I pooped myself! And then I ate the poop!

Riskyr Eshka’lya – The safest place to be during a crash is behind the wheel.

Soz Velik – Next time get a scouting report on the murderous wildlife and bring bigger guns.

Cool Runnings

With Angu Drombb’s men slaughtered, save for one hapless survivor, our heroes return to New Meen as its liberators. The Crimson Eclipse is on the threshold of leaving behind its past as a slaver’s ship and resuming its career as a smuggler’s vessel.

However, the events at New Meen have resulted only in questions. What happened to the records at the development? Who was Angu Drombb working for? What is Teemo the Hutt planning?

As the heroes return to Nabat, they find waiting for them an unexpected visitor set to make an offer they cannot refuse…

The Story So Far


In the last opening crawl, I assumed that the Crimson Eclipse would leave its past as a slaver ship behind and would once again become a smuggler’s ship. By the end of the session, it contained no ryll spice and had added one more victim to its force cages.

Perhaps I should start from the beginning to explain how we reached this point.

Before the blaster smoke had cleared from the development near New Meen, our heroes began to interrogate Wan Voss, the sole survivor of the slaughter at Angu Drombb’s cantina. However, he had no new information. He firmly believed that the plan to take over the ryll mine at New Meen was entirely Angu Drombb’s idea, and by harassing the miners, he was simply doing what he had been paid to do. Tough as he was, however, he was no murderer, and he was quick to sing like a canary to the beings who had slaughtered over a score of his compatriots.

Meanwhile, Soz Velik and Theemin Cosmoswar explored the barracks to find information. The paper records that Theemin examined were of no help, save for the inference of what was missing. There was no mention of equipment that had been delivered to the development on the Cool Shot, which was (likely not coincidentally), Sola Bolban’s ship. Soz focused his efforts on retrieving Angu Drombb’s hard drive, which had been wiped of data mere moments before the firefight erupted.

Then, things took a turn for the madcap. Bao Bogo continued to drink himself into a stupor, but when it was time to leave, he insisted on driving the speeder. Theemin suggested that B’ura B’an could use the barracks as housing for the miners, and after he retorted that Angu Drombb owned the land, Theemin mused aloud that the Twi’lek Oligarch who approved the land grant might be murdered, that the cantina in the middle of nowhere might be rebuilt, and that the lot may be seized by the New Meen colonists because they had paid taxes on other land.

A mighty cheer went up as the Twi’lek throng uncovered a mighty cache of brass knuckles. As they began to loot the development of its bunk beds, our heroes, laden with Corellian whiskey and brass knuckles, made for New Meen with Wan Voss in tow. Though they were offered with their first shipment of ryll spice at New Meen, our heroes declined and took off for Rabat with their prisoner and B’ura B’an, who would need to return the speeder. B’ura B’an suggested that the heroes meet with Nyn Kablo right away, but the heroes elected to scope out Sola Bolban’s ship and to get their prisoner into a force cage so he could be tortured. Bao Bogo put Wan Voss to sleep with a point blank stun bolt. With a blaster in one hand and a nearly empty whiskey bottle in the other, Bao Bogo swerved his way back to Nabat, and the heroes left Riskyr to scout out Docking Pad 54.

Riskyr observed armed men on the Cool Shot and reported back that it would be a bad idea to storm the ship. Naturally, our heroes decided to storm the ship. Bao Bogo let out a whooping war cry, smashed his empty whiskey bottle near a service droid in Docking Pad 25, and made for the Cool Shot with Du Nahgg, Kira Sunrider, Soz Velik and R5-D4 in tow.

As she departed the scene, Riskyr happened upon a fellow Bothan of her clan, who identified himself as Ota. To her surprise, she learned that he was on his way to see Nyn Kalbo in a matter concerning Teemo the Hutt. Theemin Cosmoswar left to rendezvous with Riskyr and to meet with Ota at Nyn Kablo’s hideout.

Back at Docking Pad 54, hijinx ensued. The heroes appeared uninvited to the location, and after an attending CZ-series droid approached to ask what their business was, Soz Velik commanded R5-D4 to ram the protocol droid. Shortly before the CZ droid could make its way to a communications station, Bao Bogo blasted it to pieces, along with every other droid on the pad to ensure that there were no witnesses. Soz immediately sliced open the Cool Shot’s boarding ramp, and Du Nahgg made her way up into a hail of blaster fire. She eluded the merciful stun bolts and stabbed one of the Cool Shot’s crew to death, and although Soz was stunned, Kira Sunrider and Bao Bogo chased down the remaining crew member and heroically shot him in the back.

With blaster smoke filling the area, our heroes ran away and left Bao Bogo to get the Cool Shot away from Nabat. Bao Bogo complied and promptly took the ship to the only other place on Ryloth to which he had been: New Meen. As the rest of our heroes whistled and strolled away, they observed spaceport security forces piling onto Docking Pad 25 and verbalizing confused exchanges.

Theemin and Riskyr arrived at Nyn Kablo’s hideout. Nyn Kablo was slightly perturbed about news of a firefight on one of Nabat’s docking pads, but she introduced Ota, a Bothan, to the pair. Before Ota could begin, Nyn received a frantic call from B’ura B’an, who explained that the Ghtroc 720 freighter that had just been in the midst of the boisterous caper in Nabat had arrived at New Meen. Theemin’s explanation that the freighter carried their friend Bao Bogo caused Nyn to demand that he leave New Meen before the authorities arrived and discovered the nearby slaughter. That was the last that the group saw of Nyn Kablo.

Ota presented to those remaining in the room a trifold bounty on Theemin Cosmoswar, Bao Bogo and the Crimson Eclipse for 50,000 credits each. Although a bounty this large would draw the most dangerous bounty hunters in the galaxy, he suggested that if Teemo could be neutralized, the bounty would be dropped. Ota told the party that he had learned of a party being thrown by one Duke Piddock, a Geonosian nobleman, who had recently cut off a business arrangement of some sort with Teemo. A second nobleman, Duke Dimmock, picked up where Piddock left off, and Ota suggested that the group find out why Piddock cancelled the deal. If the reason was sufficiently egregious, Dimmock might follow suit and agree to help the group work against Teemo.

As Bao Bogo made off for Mon Bala, the innermost planet of the system, to hide from the Cool Shot’s pursuers, skulduggery took place aboard another ship. Soz Velik and R5-D4 went to work to recover the contents of Angu Drombb’s hard drive, and Du Nahgg went to work on Wan Voss and Thweek, who had not been fed in days and who was now using his force cage as his refresher.

With great success, Soz and R5-D4 managed to recover two messages on the hard drive from Angu Drombb to, of all people, Thweek! They read:

Yes it’s a risky business. I’m amazed Trex managed to get away with that droid technician Sivor without causing the whole thing to fall down on our heads. You never know with kriffing bugs, with their clades and castes and such. Annoy the one on top and you lose every other link in the chain. Start from scratch. I thought this whole deal was going to fall through when we lost the support of Duke Piddock, but Dimmock – he might be the bug for us.


Decapitated! Ha! Well, make sure he never gets to hear about that! I mean, don’t get me wrong, the bugs are kriffing hypocrites on the issue if you ask me. They’re more than happy to see dozens of drones squandered in their own games, but if he knew what happened with Sivor, it’d be all over for the deal. Hah, putting a techgeek in the ring against you! What a way to go.

After Theemin, Riskyr and R5-D4 returned to the ship with Ota, Soz Velik revealed the messages and his conclusion that Du Nahgg had erased them. Du Nahgg asserted that the messages were not material to the group’s collective efforts, and before blasters could be drawn, Ota stepped in and confessed that he had received the messages, from Du Nahgg, to be used for the benefit of the group at large. Tempers cooled, but the group was unquestionably fracturing.

Without further ado, the Crimson Eclipse met up with the Cool Shot and docked the ships together in space just in time for the group to remember that they never removed Teemo’s tracking device. Theemin made his way to the Cool Shot to loot it without considering that Bao Bogo had already done so. Riskyr volunteered to perform a risky spacewalk to remove the tracking device, but after a missed step, she floated away into the inky blackness of space. It was peaceful.

Fortunately, Soz Velik happened to notice Riskyr tumbling away, and leaving the Cool Shot behind (nearly with Theemin still on it), managed to maneuver the Crimson Eclipse to catch Riskyr. As the group pondered sending R5-D4 up next to remove the device, Riskyr, with a clarity of thought that can only come from a brush with death, said, “Didn’t Soz rig up a killswitch to the device so it could be shut off from inside the ship?”

“Oh yeah,” the group murmured in unison.

And the device was deactivated from inside.

With another planet to which our heroes should probably never return behind them, the Crimson Eclipse headed for Geonosis. Four force cages were still occupied, two of which were by corpses. It’s a good thing that Trex installed six of them.

Player Characters
Du Nahgg Vlaren, Theemin Cosmoswar, Riskyr Eshka’lya, Soz Velik, Kira Sunrider

Weekly Recap

Laugh it up, fuzzball! (Funniest Moment)

Tom – Brass knuckles galore. Brass knuckles for all!

Paul – The image of the landspeeder weighted down with us, a crate of corellian whiskey, and a pony keg of bras knuckles.

I have a bad feeling about this. (Eeriest Moment)

Tom – The reveal of the size of the bounties on Theemin, Bao Bogo and the Crimson Eclipse.

Paul – Soz’s confrontation with Du Nahgg. Violence in the air!

Never tell me the odds! (Best Heroics)

Tom – Riskyr, for volunteering to do the dangerous space walk.

Paul – The storming of the ship! Du knifing everyone, Soz’s stunned body sliding down the gangplank, Kira jumping into the fray, Bao being unhelpful!

We’re all fine here now, thank you. How are you? (Dubious Decision)

Tom – Suggesting to B’ura B’an that killing the Oligarch was a fine thing to do in furtherance of building a cantina on a patch of remote desert that none of you own. Then, electing to take a cargo of Corellian whiskey and brass knuckles back to Nabat instead of the ryll spice for which you murdered dozens of men. Surely your new business partners think you to be MAD.

Paul – Tom played bao bogo so well that it is hard not to give the award to any number of moments. However, I will go with du nahgg for erasing the computer and hiding the info.

I am a Jedi, like my father before me. (Best Roleplay Moment)

Tom – I give this award to ME for playing Bao Bogo in Bryant’s absence. He absolutely would have taken the Cool Shot to New Meen.

Paul – The confrontation between the crew over du nahgg’s actions.

In my experience, there’s no such thing as luck. (Luck of the Irish)

Tom – Ota, for being the first NPC to set foot on the Crimson Eclipse and not be confined to a force cage. If he plays his cards right, he will be the first NPC to leave the ship alive.

Paul – That we could turn off the tracking device internally. Oh, and Du Nahgg for Kira opting to shoot to the right instead of the left when she boarded the ship.

IT’S A TRAP! (Luck of the Polish)

Tom – All of us, for forgetting that Soz Velik had rigged up a kill switch to the tracking device on the Crimson Eclipse.

Paul – anyone who stands in our way. We are leaving a legendary trail of corpses.

There is another. (Pat on the Group Back)

Tom – The group is definitely splintering, but the roleplaying surrounding it has been excellent. Who is the greater threat to the PCs? Teemo? OR THEMSELVES?

Paul – high tension amongst this thrown together band right when we need to be working closely and in trust. Can we pull off the improbable victory or will it all come to tears?

Pass on what you have learned (Learning Points)

Du Nahgg Vlaren Always plan ahead.

Theemin Cosmoswar – We have the grace of a bull in a China shop, but since disruption is a goal, this is a good thing. Now is not the time for refinement.

Riskyr Eshka’lya – Well. Here I am. Make sure Soz installs tethering system for space walks.

Soz Velik- I’m not listening to any more suggestions or plans. These people are nuts!

Kira Sunrider Have you ever heard that discretion is the better part of valor? I may have to define what discretion is.

Geonosian Negotiations

With the shenanigans on Ryloth behind them, the renegades make their way to Geonosis with the enigmatic Ota Dall’lar in tow. Their mission is to discover why Duke Piddock, a Geonosian noble, abruptly stopped doing business with TEEMO THE HUTT and to deliver that information to Duke Dimmock, with whom Teemo has started doing business.

To prevail in this endeavor, our heroes will need the cunning of a Hutt and the shrewdness of a Toydarian. Or, they might use the brute force of a Wookiee again and torture information out of the survivors. BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE and VICTIMS FOR THE FORCE CAGES

The Story So Far


As our heroes approached Geonosis, Ota Dall’lar utilized a covert transmission device to give the Crimson Eclipse an “all clear” signal from the Imperial Star Destroyer that patrolled the system from orbit. Before making planetfall, Kira Sunrider undertook the filthy task of removing a dead, bloated, nude, bound Trandoshan from its force cage and jettisoning the carrion into space.

Upon arrival, our heroes were greeted by two large soldier caste Geonosians with large blaster rifles, which may have had more to do with advertising than intimidation, as they were being invited to an arms sale. Ota, being the direct recipient of the invitation, stayed aboard the Crimson Eclipse as our heroes made their way into the recently built cantina at Gogum Hive to attend Duke Piddock’s shindig with R5-D4 in tow.

Theemin was surprised to find that Anatta, a long time information broker for Jabba the Hutt, was in attendance. Anatta advised that he was aware of the bounties on Theemin, Bao Bogo and the Crimson Eclipse, but he stayed to trade information with Theemin.

In the course of buying 130 credits worth of ultimately inconsequential information, Theemin told Anatta that Bao Bogo (who was not present) would pay for the service. Once the deal was completed, Anatta sought payment from Bao Bogo, who repeatedly refused to pay Anatta and taunted the diminutive Toydarian.

In response, Anatta ratted out the group to Vrixx’tt, a Gand bounty hunter who was also in attendance. Upon seeing the exchange, Bao Bogo confronted Vrixx’tt, who spoke through the cantina’s protocol droid, BG-222. Vrixx’tt asked how much he would be paid to forget that he found Bao Bogo and his group, and Bao Bogo clandestinely went for his blaster. Vrixx’tt, through the protocol droid, suggested that Duke Piddock’s party was no place for bloodshed, and that while he meant nothing personal, they would meet later. Bao Bogo agreed, and Vrixx’tt managed to slip from the cantina from right under Du Nahgg’s watchful eye.

Meanwhile, Riskyr had a conversation that played like a bad first date with a Sullustan named Mu Nanb, and Kira Sunrider made fast friends with a brother and sister team of smugglers, Orpa Vio and Wex Vio, who co-captained the Lucky Guess. Simultaneously, Soz Velik got friendly with a human named Maru Jakkar, who was unquestionably a criminal operative of some kind.

When Soz brought up Teemo the Hutt, Maru privately expressed concerns of others in her “organization” who found that Teemo was buying up schematics and parts for old Baktoid Combat Automata, B1 battle droids. Maru and Soz agreed that something had to be done, and Maru said that she would meet Soz later…back in Mos Shuuta.

The group finally approached Duke Piddock and masterfully got him on the topic of why he stopped doing business with Teemo the Hutt. Piddock emotionally told the tale of how the “worm” sent an insectivorous Kubaz named Thweek to negotiate a deal with him. The insult! Sending an insect-eater to deal with a Geonosian noble! Then, to make matters worse, Duke Piddock’s emissary, a technician named Sivor, went missing. He suspected that Teemo did away with Sivor, and even though he could prove nothing, he cancelled the deal.

You could only imagine Duke Piddock’s surprise when our heroes revealed that Thweek had killed Sivor in Teemo the Hutt’s gladiatorial arena and that they had Thweek as a captive on their ship. Duke Piddock pledged his aid to our heroes if they delivered the Kubaz to him, and as Du Nahgg left to fetch Thweek, Duke Piddock shouted for the arena to be prepared.

Then things did not go so well. The Crimson Eclipse was missing from its landing gantry, having been stolen by Vrixx’tt for the bounty (and who did not feel like facing Bao Bogo and Theemin Cosmoswar alone). Things went from bad to worse when the heroes failed to deliver Thweek (who was on the Crimson Eclipse) as promised and let it slip that there were massive bounties out on them when they tried to complain to Duke Piddock about Vrixx’tt.

Duke Piddock had the heroes cast from Gogum Hive into the Geonosian wasteland. Riskyr, having had enough of the group, said her farewells as she went on a walkabout. Without a ship or a home, and with Vrixx’tt likely on the way back with a small army to collect the rest of the bounty, fortune smiled on our heroes in the form of Orpa and Wex Vio. They offered to take the newly-minted hobos to their next port of call…which happened to be Mos Shuuta! The brother and sister team were to pick up some cargo from Duke Piddock at Trellik Hive for Teemo the Hutt the following day, and the heroes jumped at the opportunity.

Although smaller in number, the remainder of the group was headed back into the belly of the beast with nothing but revenge on their minds. First, however, Theemin Cosmoswar sought out Anatta to offer an olive branch and a bit of free information – namely, that Teemo the Hutt was looking to reverse engineer B1 Battle Droids.

Anatta put the information to quick use and made a hefty profit from his best customer as the Lucky Guess was en route to Tatooine…

Player Characters
Du Nahgg Vlaren, Theemin Cosmoswar, Bao Bogo, Riskyr Eshka’lya, Soz Velik, Kira Sunrider

Weekly Recap

Laugh it up, fuzzball! (Funniest Moment)

Tom – Riskyr parroting Maru Jakkar’s advice to Soz Velik when she spoke with the greenhorn Mu Nanb. “Rule 1: Never admit that you’re new at this.”

Jon – The puddle of Trex congealing on the tarmac. A not very effective warning to other bounty hunters.

I have a bad feeling about this. (Eeriest Moment)

Tom – Du Nahgg’s arrival at the docking gantry to find the Crimson Eclipse gone.

Jon – The realization we were about to enter yet another cantina…and that we committed mass murder in every one we’ve visited.

Never tell me the odds! (Best Heroics)

Tom – Soz Velik, for getting the critical information out of Maru Jakkar.

Jon – The Corellian siblings for letting us in their ship.

We’re all fine here now, thank you. How are you? (Dubious Decision)

Tom – My gut instinct was to give this award to Bao Bogo for toying with the Toydarian who had some serious dirt on you guys. After further reflection, however, I’m giving the award to Theemin Cosmoswar for creating a situation where a Toydarian would demand credits from Bao Bogo. You had to have known how that would go down.

Jon – Whoever announced to Lord Piddock that we have HUGE bounties on us. No really, you wouldn’t believe how much they want for us. It’s crazy!

I am a Jedi, like my father before me. (Best Roleplay Moment)

Tom – Jose gets the award this week for giving up Riskyr. It’s not easy to give up a character you like but who doesn’t fit into the group dynamic.

Jon – Tom’s Toydarian was epic. Special props for having to prepare it a week in advance for nothing.

In my experience, there’s no such thing as luck. (Luck of the Irish)

Tom – Kira Sunrider, for finding a ride to exactly the place you need to go. At least, Vrixx’tt is counting on you showing up in Mos Shuuta…

Jon – Trex finally got the burial he deserved.

IT’S A TRAP! (Luck of the Polish)

Tom – If you’re lucky, you’ll never find out why it’s so bad that Ota was killed or captured.

Jon – Bao Bogo for finding a new way to get his ship stolen.

There is another. (Pat on the Group Back)

Tom – You didn’t murder or torture anyone this session!

Jon – Uhhh…All I can come up with is that we skipped half the session, which after last week means we are exactly where we should be.

Pass on what you have learned (Learning Points)

Du Nahgg Vlaren

Theemin Cosmoswar – Nope. Even Bao Bogo should have known to pay, which to his credit he did, but too late and didn’t follow after him to make sure it was done. My learning point is that Bao Bogo finds new ways to lower my expectations of him in anything that doesn’t involve piloting a starship.

Bao Bogo – Blah blah something about eating poop blah blah blah.

Riskyr Eshka’lya – Sometimes your options are reduced to bad and worse; when that happens, the only choice one can make is deciding to leave a bad situation.

Soz Velik- Being honest and charming gets better results than torture.

Kira Sunrider- I should follow my first instincts to stay with the ship. What happens when I don’t. The ship gets stolen thats what.


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